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Eroded Networks · Update Feed

Changelog

Clean patch notes, fixes, improvements, feature releases, and server-specific updates across the Eroded Networks platform.

23published groups
302visible changes
1matching releases
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Network Latest release

September 29, 2026

Ghosts Extinction, BOIII Zombies, cross-game systems, economy, records, events and stability

40changes Open release
Feature 15 items
Discord Bot

More community economy games

Added member transfers, improved coinflip, slots, dice, roulette, blackjack and friendly or wagered PvP challenges with safe settlement and refunds.

Website

Bigger multi-game events

Expanded event presets, challenge rules, linked-only rankings, live multi-game leaderboards and automatic duplicate-safe podium rewards.

Network / General

EN Jukebox expansion

Expanded the paid music queue and BO2 catalogue where each game exposes safe, supported game-owned audio aliases, with refunds when playback cannot start.

Black Ops 2

Eroded Networks DECLASSIFIED

Launched the BO2 DECLASSIFIED experience with a nine-map rotation, its own records, map voting, staged downloads and match-recording category.

Network / General

Ghosts HUD and map voting

Added Extinction match information and end-game voting across Point of Contact, Nightfall, Mayday, Awakening and Exodus.

Website

Hive-based Extinction records

Ghosts statistics, records and leaderboards measure completed hives instead of pretending Extinction uses Zombies rounds.

Network / General

Ghosts Extinction progression

Added shared ranks, bank, Server Cash, VIP lookup, achievements, event rewards and inventory entitlements to the Extinction server.

Website

BOIII record rewards and announcements

Genuine record improvements now produce the established Zombies record card and duplicate-safe cash, XP, achievement and Contender progression.

Website

BOIII leaderboards and records

Added linked-account-only rankings, per-map records, Eroded-account deduplication and kill-based tie-breaking when players reach the same round.

Network / General

Compact BOIII match HUD

Added friendly map name, current round, map time, previous-round time, zombies remaining, high round and current record holder in one consistent top-right HUD.

Network / General

Full BOIII command set

Added .bal, .d, .w, .wd, .afk, .spawn, .lock, linking and leaderboard sync using familiar Eroded command conventions.

Network / General

Shared bank, ranks and progression

BOIII and Ghosts now use the same Server Cash, bank, XP, levels, prestige, membership and event-boost systems as the established Eroded services.

Network / General

BOIII and Ghosts account linking

The existing .link CODE flow now accepts server-authenticated BOIII and Ghosts identities. Players never enter or select their own GUID or XUID.

Network / General

Three BOIII Zombies servers are live

Launched two vanilla BOIII Zombies servers plus a separate curated modded server, with official maps and selected Workshop experiences.

Network / General

Ghosts Extinction joined Eroded Networks

Launched all five official Extinction maps with public browser registration, server-authenticated identities and native integration into the existing Eroded ecosystem.

Improved 11 items
Network / General

Production storage headroom restored

Removed verified duplicate build data, disposable validation environments and unused staging payloads, leaving roughly 197 GiB free without touching live volumes or rollback backups.

Network / General

Better crash evidence and circuit breakers

Pre-recovery diagnostics, cooldowns, correlated-failure protection and node-wide restart limits make recovery safer and future faults easier to diagnose.

Network / General

Eight-minute stability recovery

Game health monitoring now requires a sustained eight-minute failure, final probes and an unchanged container generation before Wings can recover an opted-in wedged process.

Website

Website and Discord identity cleanup

Improved website-to-Discord linking, reward visibility, membership grants and account-level deduplication on event and Zombies leaderboards.

Black Ops 1

BO1 gameplay systems expanded

Improved BO1 banking, AFK, party locking, late spawn, map voting, HUD, Mystery Box sharing, member perks, power-ups and leaderboard reliability.

Network / General

IW4MAdmin coverage expanded

BOIII and Ghosts were added to the existing RCON, log and administration tooling without replacing support for BO1, BO2 or World at War.

Network / General

Safer BOIII match transitions

Session boundaries, same-map restarts, bridge queues and transition ownership were tightened so old commands and delayed acknowledgements cannot leak into a new match.

Network / General

BOIII death-screen map voting

Three authenticated map choices appear at the correct end-game stage with consistent sizing, replaceable ballots and existing membership vote weight.

Discord Bot

Discord .link support expanded

The Discord bot now uses the established .link prefix flow across the supported CB and Eroded game catalogue.

Website

One account across more game clients

Eroded accounts can now safely own Plutonium, CB Launcher, BOIII XUID and IW6 GUID identities without replacing or breaking existing game links.

Network / General

Workshop-first custom map delivery

BOIII custom maps now advertise their Workshop content for compatible CB and Ezz download paths instead of relying on long, fragile FastDL transfers.

Fixed 12 items
Network / General

Production image registry restored

Restored the local immutable image registry and verified clean pulls for the production game-server images used by recovery and deployment.

Black Ops 1

BO1 servers recovered and protected

The final fleet review found separate live-but-wedged BO1 Official and BO1 Modded processes, captured evidence, recovered each server after the full guard window and enrolled both in the eight-minute policy.

World at War

World at War gameplay corrections

Fixed Wunderwaffe maximum-health loss, event tracking, achievement HUD behaviour and multi-map leaderboard submissions.

Black Ops 2

BO2 Reimagined revive and drone fixes

Corrected Who’s Who and Quick Revive conflicts and bounded the Origins Maxis Drone weapon transition so missed engine notifications cannot permanently lock movement.

Black Ops 2

Long-session BO2 stability

Improved high-player TranZit cleanup and released leaderboard, perk, purchase and event references more reliably during extended matches.

Website

Accurate BOIII and Ghosts player counts

Website cards, Discord presence and network counters now use the authenticated human roster, avoiding stale lobby totals and excluding bots.

Network / General

Fresh Ghosts sessions start cleanly

New lobbies no longer inherit active enemies or stale progression from a player who left the previous session.

Network / General

Unstable modded combinations quarantined

The Giant remains available on vanilla BOIII but is excluded from the persistent modded usermaps runtime after repeated navigation-related hangs.

Website

Real names replace generic Player rows

BOIII telemetry now resolves the authenticated roster name and linked Eroded profile instead of leaving records under a generic Player identity.

Network / General

BOIII party locks now enforce access

Party locking now blocks new joins correctly instead of only displaying a successful lock message.

Network / General

Safe late-join spawning

The BOIII late-spawn command is limited to players who joined the active match late. Players who already played and died cannot use it to bypass death.

Website

Duplicate-safe economy settlement

Durable idempotency, reconciliation and retry escalation prevent repeated API delivery from duplicating bank credits, withdrawals, rewards or record payouts.

Note 2 items
Network / General

Custom-map stability remains monitored

Known failure paths are quarantined and guarded, but closed-source engine hangs and third-party Workshop maps remain monitored rather than being claimed as permanently solved.

Network / General

Compatibility and recording notes

BOIII Workshop delivery depends on client support. BOIII and IW6 do not currently expose trustworthy native playable demos, so server-audited stats are not mislabelled as recordings.