September 29, 2026
Ghosts Extinction, BOIII Zombies, cross-game systems, economy, records, events and stability
More community economy games
Added member transfers, improved coinflip, slots, dice, roulette, blackjack and friendly or wagered PvP challenges with safe settlement and refunds.
Bigger multi-game events
Expanded event presets, challenge rules, linked-only rankings, live multi-game leaderboards and automatic duplicate-safe podium rewards.
EN Jukebox expansion
Expanded the paid music queue and BO2 catalogue where each game exposes safe, supported game-owned audio aliases, with refunds when playback cannot start.
Eroded Networks DECLASSIFIED
Launched the BO2 DECLASSIFIED experience with a nine-map rotation, its own records, map voting, staged downloads and match-recording category.
Ghosts HUD and map voting
Added Extinction match information and end-game voting across Point of Contact, Nightfall, Mayday, Awakening and Exodus.
Hive-based Extinction records
Ghosts statistics, records and leaderboards measure completed hives instead of pretending Extinction uses Zombies rounds.
Ghosts Extinction progression
Added shared ranks, bank, Server Cash, VIP lookup, achievements, event rewards and inventory entitlements to the Extinction server.
BOIII record rewards and announcements
Genuine record improvements now produce the established Zombies record card and duplicate-safe cash, XP, achievement and Contender progression.
BOIII leaderboards and records
Added linked-account-only rankings, per-map records, Eroded-account deduplication and kill-based tie-breaking when players reach the same round.
Compact BOIII match HUD
Added friendly map name, current round, map time, previous-round time, zombies remaining, high round and current record holder in one consistent top-right HUD.
Full BOIII command set
Added .bal, .d, .w, .wd, .afk, .spawn, .lock, linking and leaderboard sync using familiar Eroded command conventions.
Shared bank, ranks and progression
BOIII and Ghosts now use the same Server Cash, bank, XP, levels, prestige, membership and event-boost systems as the established Eroded services.
BOIII and Ghosts account linking
The existing .link CODE flow now accepts server-authenticated BOIII and Ghosts identities. Players never enter or select their own GUID or XUID.
Three BOIII Zombies servers are live
Launched two vanilla BOIII Zombies servers plus a separate curated modded server, with official maps and selected Workshop experiences.
Ghosts Extinction joined Eroded Networks
Launched all five official Extinction maps with public browser registration, server-authenticated identities and native integration into the existing Eroded ecosystem.
Production storage headroom restored
Removed verified duplicate build data, disposable validation environments and unused staging payloads, leaving roughly 197 GiB free without touching live volumes or rollback backups.
Better crash evidence and circuit breakers
Pre-recovery diagnostics, cooldowns, correlated-failure protection and node-wide restart limits make recovery safer and future faults easier to diagnose.
Eight-minute stability recovery
Game health monitoring now requires a sustained eight-minute failure, final probes and an unchanged container generation before Wings can recover an opted-in wedged process.
Website and Discord identity cleanup
Improved website-to-Discord linking, reward visibility, membership grants and account-level deduplication on event and Zombies leaderboards.
BO1 gameplay systems expanded
Improved BO1 banking, AFK, party locking, late spawn, map voting, HUD, Mystery Box sharing, member perks, power-ups and leaderboard reliability.
IW4MAdmin coverage expanded
BOIII and Ghosts were added to the existing RCON, log and administration tooling without replacing support for BO1, BO2 or World at War.
Safer BOIII match transitions
Session boundaries, same-map restarts, bridge queues and transition ownership were tightened so old commands and delayed acknowledgements cannot leak into a new match.
BOIII death-screen map voting
Three authenticated map choices appear at the correct end-game stage with consistent sizing, replaceable ballots and existing membership vote weight.
Discord .link support expanded
The Discord bot now uses the established .link prefix flow across the supported CB and Eroded game catalogue.
One account across more game clients
Eroded accounts can now safely own Plutonium, CB Launcher, BOIII XUID and IW6 GUID identities without replacing or breaking existing game links.
Workshop-first custom map delivery
BOIII custom maps now advertise their Workshop content for compatible CB and Ezz download paths instead of relying on long, fragile FastDL transfers.
Production image registry restored
Restored the local immutable image registry and verified clean pulls for the production game-server images used by recovery and deployment.
BO1 servers recovered and protected
The final fleet review found separate live-but-wedged BO1 Official and BO1 Modded processes, captured evidence, recovered each server after the full guard window and enrolled both in the eight-minute policy.
World at War gameplay corrections
Fixed Wunderwaffe maximum-health loss, event tracking, achievement HUD behaviour and multi-map leaderboard submissions.
BO2 Reimagined revive and drone fixes
Corrected Who’s Who and Quick Revive conflicts and bounded the Origins Maxis Drone weapon transition so missed engine notifications cannot permanently lock movement.
Long-session BO2 stability
Improved high-player TranZit cleanup and released leaderboard, perk, purchase and event references more reliably during extended matches.
Accurate BOIII and Ghosts player counts
Website cards, Discord presence and network counters now use the authenticated human roster, avoiding stale lobby totals and excluding bots.
Fresh Ghosts sessions start cleanly
New lobbies no longer inherit active enemies or stale progression from a player who left the previous session.
Unstable modded combinations quarantined
The Giant remains available on vanilla BOIII but is excluded from the persistent modded usermaps runtime after repeated navigation-related hangs.
Real names replace generic Player rows
BOIII telemetry now resolves the authenticated roster name and linked Eroded profile instead of leaving records under a generic Player identity.
BOIII party locks now enforce access
Party locking now blocks new joins correctly instead of only displaying a successful lock message.
Safe late-join spawning
The BOIII late-spawn command is limited to players who joined the active match late. Players who already played and died cannot use it to bypass death.
Duplicate-safe economy settlement
Durable idempotency, reconciliation and retry escalation prevent repeated API delivery from duplicating bank credits, withdrawals, rewards or record payouts.
Custom-map stability remains monitored
Known failure paths are quarantined and guarded, but closed-source engine hangs and third-party Workshop maps remain monitored rather than being claimed as permanently solved.
Compatibility and recording notes
BOIII Workshop delivery depends on client support. BOIII and IW6 do not currently expose trustworthy native playable demos, so server-audited stats are not mislabelled as recordings.